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	<title>Xin Gaming</title>
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	<link>http://www.xin-gaming.com/forums/blog.php</link>
	<description>&#34;Xin Gaming is an Australian multi-gaming organization, bringing together the most skillful gamers in the country. Xin Gaming was founded by &#039;Aseenus&#039; in 2009 for the soul purpose of making an Australian based team to compete at a professional level.&#34;</description>
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		<title>Starcraft II Ghosts of the Past Trailer</title>
		<link>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-ghosts-of-the-past-trailer/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-ghosts-of-the-past-trailer/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 06:53:04 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[SC2]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1449</guid>
		<description><![CDATA[With the release of Starcraft 2 around the corner Blizzard entertainment has just released the &#8216;Ghosts of the Past&#8217; trailer. The hype for this game may very well be higher than any other PC game to date.]]></description>
			<content:encoded><![CDATA[<img src="http://www.xin-gaming.com/wp-content/uploads/2010/07/sc22.jpg" alt="" title="sc2" width="540" height="405" class="alignnone size-full wp-image-1450" /><br /><br />

With the release of Starcraft 2 around the corner Blizzard entertainment has just released the &#8216;Ghosts of the Past&#8217; trailer.  The hype for this game may very well be higher than any other PC game to date.<br /><br />

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		<title>StarCraft II Beta Ends</title>
		<link>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-beta-ends/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-beta-ends/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 08:04:27 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[SC2]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1445</guid>
		<description><![CDATA[It&#8217;s been a great few months but the beta has finally come to an end, Blizzard is now doing some final touches before launching on the 27th, one phrase comes to mind.. &#8220;Hell, it&#8217;s about time!&#8221;. Blizzard made a statement: &#8220;We would like to thank everyone who has participated in the StarCraft II: Wings of [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.xin-gaming.com/wp-content/uploads/2010/07/sc21.jpg" alt="" title="sc2" width="540" height="405" class="alignnone size-full wp-image-1446" /><br /><br />

It&#8217;s been a great few months but the beta has finally come to an end, Blizzard is now doing some final touches before launching on the 27th, one phrase comes to mind.. &#8220;Hell, it&#8217;s about time!&#8221;.<br /><br />

Blizzard made a statement:<br /><br />

    <em>&#8220;We would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You’ve done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development. It’s been a lot of fun; however, all good things must come to an end.<br /><br />

    In preparation for the launch of the game on Tuesday, July 27, the beta servers will be brought offline by Monday, July 19. At that time, all beta accounts and character information will be reset and the ability to create forum posts and comments on the StarCraft II: Wings of Liberty website will be unavailable until launch. In the meantime, we still encourage everyone to stay tuned to the website for exciting news and updates regarding the upcoming release.<br /><br />

    Thank you again for your participation, and we’ll see you soon on Battle.net!&#8221;</em>]]></content:encoded>
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		<title>Download Starcraft II Now!</title>
		<link>http://www.xin-gaming.com/forums/blog.php/download-starcraft-ii-now/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/download-starcraft-ii-now/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 01:06:04 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[SC2]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1443</guid>
		<description><![CDATA[Heads up! Do you want to play Starcraft 2 without having to install and download patches on release? Blizzard is now allowing you to download the full client without having to pay up front. At 10:00 AM PDT on Tuesday, July 27 (launch day) you can then pay for StarCraft II and start playing straight [...]]]></description>
			<content:encoded><![CDATA[<img class="alignnone size-full wp-image-1442" title="sc2" src="http://www.xin-gaming.com/wp-content/uploads/2010/07/sc2.jpg" alt="" width="540" height="405" /><br /><br />

Heads up! Do you want to play Starcraft 2 without having to install and download patches on release? Blizzard is now allowing you to download the full client without having to pay up front.  At 10:00 AM PDT on Tuesday, July 27 (launch day) you can then pay for StarCraft II and start playing straight away! Saving all of us from racing home only to sit in front of an installing bar and counting down the percentages.  <br /><br />

As we have seen in the past, there is a high chance that Blizzard servers will have an overhaul of downloads, this will also help skip the rush.  You are all encouraged to download now!
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		<title>Half Life 2: Episode Three</title>
		<link>http://www.xin-gaming.com/forums/blog.php/half-life-2-episode-three/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/half-life-2-episode-three/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 10:10:20 +0000</pubDate>
		<dc:creator>Drjft.</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[half]]></category>
		<category><![CDATA[life]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1427</guid>
		<description><![CDATA[Episode I and Episode II have been released to continue the story after Half Life 2 and add more for fans to enjoy.]]></description>
			<content:encoded><![CDATA[
<p>For anyone that follows publishing info or has any knowledge of the gaming journalism world, it should come as no shock that E3 is bearing down upon us like a bat out of hell.</p>
<p>Half Life 2 has been labelled as &#8220;the best game ever&#8221; by some critics and it&#8217;s near perfect scores in every review it has received would suggest they aren&#8217;t lying. Episodic content in the form of two chapters, Episode I and Episode II have been released to continue the story after Half Life 2 and add more for fans to enjoy. Well a third chapter titled &#8220;Chapter III&#8221; has been in development for some time, and Valve might be dropping the big bomb shell of it&#8217;s release at E3 2010.</p>
<p><a href="http://www.xin-gaming.com/wp-content/uploads/2010/06/freeman-june14-e31.jpg" rel="lightbox[1427]"><img class="aligncenter size-medium wp-image-1429" src="http://www.xin-gaming.com/wp-content/uploads/2010/06/freeman-june14-e31-300x195.jpg" alt="" width="300" height="195" /></a></p>
<p>&nbsp;</p>

<p>The above poster is what some believe to be the &#8220;Announcement Pamphlet&#8221; for what is more than likely Half Life 2: Episode Three. This being said, it hasn&#8217;t been confirmed. It&#8217;s likely though, as an operator of a PS3/Xbox 360 Fansite contacted Valve about the event at E3 and he was told the content wouldn&#8217;t be relevant to his &#8220;content&#8221;. This basically means it&#8217;s got nothing to do with Xbox 360 or PS3. Could Valve be releasing Episode III shortly or could it even be Half Life 3?</p>
<p>~Bryce Wilson</p>
<p>[Via <a href="http://www.ripten.com/2010/06/04/confirmation-or-hoax-june-14th-dated-image-hints-half-life-episode-3-as-valves-e3-surprise/">Ripten</a>]</p>
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		<title>Split/Second: Velocity Review</title>
		<link>http://www.xin-gaming.com/forums/blog.php/splitsecond-velocity-review/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/splitsecond-velocity-review/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:31:57 +0000</pubDate>
		<dc:creator>Drjft</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xin Gaming]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1421</guid>
		<description><![CDATA[Ever seen the movie “Death Race”? Well it’s a remake of another movie which is based on a book and the general premise is that the prison system is so overun that the prisoners are put into gladiator style races to the death. Split/Second is kind of like that, minus the downside of being in [...]]]></description>
			<content:encoded><![CDATA[
<p>Ever seen the movie “Death Race”? Well it’s a remake of another movie  which is based on a book and the general premise is that the prison  system is so overun that the prisoners are put into gladiator style  races to the death. Split/Second is kind of like that, minus the  downside of being in prison, and add the bonus of getting large amounts  of money and seeing crazy explosions.</p>
<p>Split/Second: Velocity is a racing title from developer Black Rock  Studio whom you might know about if you bought “Pure” another racing  title. The game is set on a fictional reality TV show in which the  participants race for money, glory and all the women that would surely  accompany flying around roads in absurdly fast cars with large  structures exploding everywhere!</p>
<p>While racing around the circuits, well you couldn’t really call them  that. While racing, you fill up a power play meter which I would like to  that seen in titles like Burnout but it’s not the “boost bag” we’re all  used too. By filling up this meter you’re able to greatly alter the  racetrack and as a result, your chances of making amazing comeback  victories. The AI will also trigger these abilities making for some  frantic game play.</p>
<p>In order to fill the meter you have to perform death defying moves  such as drafting extremely close to other vehicles, going off jumps and  doing the good old cliché drift around a corner. It’s all stuff we’ve  seen before but definitely worth the reward. These triggers are various and come in numerous forms. It’s not the  triggers that are innovative though, it’s the way you activate them with  your meter. Instead of going for the general copy/paste mode of “Fill  meter up, get reward” Split/Second takes a more Street Fighter IV  approach of allowing you to fill it up and harvest a huge reward, or use  tiny portions and gain smaller amounts.</p>
<p style="text-align: center;"><a href="http://www.xin-gaming.com/wp-content/uploads/2010/06/2.jpg" rel="lightbox[1421]"><img class="size-medium wp-image-1423 aligncenter" title="Split Second" src="http://www.xin-gaming.com/wp-content/uploads/2010/06/2-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The severity of these events and the destruction caused by them is  dependent on how full the meter is. The first, and most mediocre events  can be triggered when the bar is a third of the way full whilst the most  devastating rewards of death are only usable when you’ve banked your  meter to full. When you’re going at breakneck speeds around the track,  various objects are highlighted a blue colour for your basic power  plays, a red highlight for your middle level power plays and a from what  I remember the third level had no colour. These events need to be timed  perfectly to slow down and decimate your opponents as much as possible.</p>
<p>The system is very similar to the one implanted into the Xbox title;  “Need for Speed: Most Wanted” where you were able to destroy pursuing  police cruisers by driving through appropriately marked environmental  set pieces and revel in the destruction and burnt corpses littering your  path of domination and destruction. The results vary from simple things  like explosions to outright ludicrous events that incorporate a huge  plane skimming the road and taking out your opponents left, right and  centre. My personal favourite is making a boat slide of its holdings in a  dry dock.</p>
<p>Something that kind of peeved me about Split/Second was the car  interaction with the environments. When a car hits a solid object at an  insane speed, or even 120 kilometres per hour, it won’t just bounce off  with increased speed and drive off. Of course, instant wrecks in an  arcade racer like this would be counterproductive, but there needs to be  some sort of advanced physics here. It’s also the same with drifting,  there was nearly no skill or control required to just floor it around  the corner, brake then accelerate when I was done. Snaking (Google it)  was nearly possible on most straights.</p>
<p>The graphical presentation of Split/Second: Velocity is pretty much  comparable to the sheer beauty of The Mona Lisa. The destruction is  stylised and beautiful giving your eyes something to always be feasting  upon. It’s interesting to note, that as game and graphics technology  alike has grown the explosions seem to be getting more and more amazing.  Just Cause 2 featured some of the best I have seen but Split/Second is  really close to taking that crown. However with this title it seems  positives always come with negatives.</p>
<p>There’s only really two versions of cars in this game; brand new out  of the box and the complete opposite: completely destroyed and useless.  This proves a problem, as your cars visual damage is the only  representation you really have of how close you are to burning out and  blowing up. I don’t know if that’s due to the engine, or just laziness  on the behalf of the developer.</p>
<p>This extends to the cars in general. There’s really only two types.  Sleek, beautiful and fast, then it’s counterpart in the form of slow,  ugly square looking cars. They (Black Rock) should have taken a leaf  from the book of Burnout in that sense that there was so much variety in  the vehicles you could use. It added an extra element of fun and kept  you coming back to the game time after time.</p>
<p>Sound wise the game is pretty much what you’d expect from a modern  Triple A title. Nothing really stood out to me, and I can’t recall  anything worth making an extra mention of. It was nice however to have  the cars have individual sounding engines that didn’t automatically rev  out after the first few seconds of a depressed trigger or accelerator.</p>
<p>The achievements for the game are pretty bland and average. Nearly  all of them just revolve around basic game play elements i.e.;  triggering power plays and winning races. It would’ve been nice to see a  more fleshed out list for this title on Xbox 360, but it’s easy to  overlook it.</p>
<p style="text-align: center;"><a href="http://www.xin-gaming.com/wp-content/uploads/2010/06/jpg.jpg" rel="lightbox[1421]"><img class="size-medium wp-image-1424 aligncenter" title="Split Second" src="http://www.xin-gaming.com/wp-content/uploads/2010/06/jpg-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>In terms of replayability and bang for your buck, Split/Second:  Velocity does deliver. There’s all up 72 “Events” or levels based around  the premise of this game being a reality TV show so the content is  delivered into episodes. There’s numerous game modes, my favourite being  “Survival” where you race along the sprint track, and various trucks  drop barrels in your path trying to stop you reaching your goal. The  game is an easy pick up and play title with friends in its offline  2-player split-screen mode and you’re able to play with your online  friends in 8-player online.</p>
<p>All in all Split/Second: Velocity is a fun game. It relies too  heavily on it’s one concept; explosions and racing. A more fleshed out  title would’ve been great. The game seems to deliver a lot of excitement  at first, but then wears its own gearbox down as it expands all its  ideas within the first few hours. If you had great memories of blue  shells decimating you in Mario Kart, wait until someone drops a building  on you.</p>
<h2>Pros</h2>
<ul>
	<li>Fresh new game idea</li>
	<li>Some crazy set pieces</li>
	<li>Fun gameplay with friends</li>
</ul>
<h2>Cons</h2>
<ul>
	<li>Relies too much on it’s one premise, not multiple</li>
	<li>Stupid car physics/handling</li>
	<li>Not enough vehicles</li>
</ul>
<h2>Xin Gaming Score: 7.8/10</h2>
<p>Note: This was reviewed primarily as an Xbox 360 title. PC Users, I played this with a AMD Athlon x4, 4GB DDR2, ASUS M2A74-AM-SE and a HIS 5750 and I found with all settings maxed out the game actually didn&#8217;t work properly. I don&#8217;t mean the hardware couldn&#8217;t cope, it easily did, it just seemed like the game didn&#8217;t want to work.</p>
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		<title>Are Video Games Becoming Stale?</title>
		<link>http://www.xin-gaming.com/forums/blog.php/are-video-games-becoming-stale/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/are-video-games-becoming-stale/#comments</comments>
		<pubDate>Sat, 29 May 2010 08:05:27 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[Xin Gaming]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1413</guid>
		<description><![CDATA[Don’t let the title of this article, or editorial I guess, fool you. I am an avid gamer (Check my Raptr for proof) and I have been for the last 16 years and will continue to be until I die. I first picked up a SNES controller when I was 3 and the first game [...]]]></description>
			<content:encoded><![CDATA[<p>Don’t let the title of this article, or editorial I guess, fool you. I  am an avid gamer (<a href="http://raptr.com/Drjft">Check my Raptr for  proof</a>) and I have been for the last 16 years and will continue to be  until I die. I first picked up a SNES controller when I was 3 and the  first game I played was Spiderman. I actually remember my Aunt,  unwrapping the brand new SNES from its cling film and box and the  cartridge being inserted. The 2D side scroller was amazing for me, at  the time. Now I live in a world where if a game doesn’t feature 300  enemies on the screen, overwhelming screen flashes and a cliché plot,  it’s not considered enjoyable.</p>
<p>This article isn’t to argue that video games are boring, and a waste  of time. It’s more so to get people thinking about what ideas are used  far too often and still expected to grab top dollar. Keep and open mind,  and enjoy this insightful look at <em>gaming and innovation</em> as a  whole.</p>
<h2><strong><strong>Your princess is in another castle…</strong></strong></h2>
<p>Let me start my article off with a classic; Mario. Appearing first off  in “Donkey Kong” in 1981 his game play was simple and character  development, zilch. You guided him up an angled level jumping barrels  and trying to free Pauline (Yes, it isn’t Peach) from the evil clutches  of Donkey Kong. Within a year the title had shipped 60,000 units and  made 180 million dollars for Nintendo. In its second year of circulation  it amassed another 100 million dollars for the now ecstatic Nintendo.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.drjft.com/wp-content/uploads/2010/05/mario.jpg" alt="" width="441" height="252" /></p>
<p>Mario has gone on to appear in something like two hundred games, made  millions of dollars, and caught more stars than there is in the sky.  But is it enough in this modern day? Gaming is growing more and more  extreme. Titles like Heavy Rain basically encourage you to live someone  else’s life and carry out tasks instead of furthering your own and  partaking in your own. Modern Warfare 2, Halo 3, Medal of Honor, what do  they all have in common? Clichéd yet well received story lines with  over the top character emphasis and development you would expect to see  in a soap opera on TV not something you could be paying one hundred  dollars for.</p>
<p>Modern Warfare 2 has been out less than a year and is already the  most successful release in the history of entertainment. Millions of  copies shipped, millions of kids pleased and some very rich top men at  Activision rubbing their hands together and contemplating how they’re  going to spend all their money. Is it that games have gotten more  advanced, developed and are worthy of the money, or is it that we have  seen the same ideas and features used so many times that we’re now jaded  to innovation and exciting features that are actually worth our hard  earned dollars?</p>
<h2><strong><strong>The Call of Duty Effect</strong></strong></h2>
<p>When Call of Duty 4: Modern Warfare launched in 2007 it was heralded  as bringing new fresh innovative game play to and otherwise overused,  overworked and bland setting. We were taken out of the ever familiar  World War 2 theatre and launched into a new world of in your face grab  you by the balls action. The story line was new, the locations were  brilliant and it’s honestly one of the best titles this decade. 3 years  later, and nothing has changed. Every game to follow it has the same  features. Call of Duty: World at War just introduced new perks, new guns  and new attachments and didn’t further the series at all. Then Modern  Warfare 2 came out and in my opinion went backwards. The game  essentially listened to the community, and the road of solid game play  was ripped up and the pavers of over indulgence and fan service replaced  a once great and innovative road.</p>
<p>Now every game feels the need to have some levelling  up/unlocks/rewards system even when it isn’t needed. Command and Conquer  4: Tiberian Twilight had a levelling system. A damn RTS had features  that an FPS introduced, what the hell is that? You had to level up to  unlock new units, powers and goodies to unleash in other modes. How is a  rewards system like COD4 even applicable to a game like C&amp;C in  which you’re meant to build your base and make whatever units you want,  not work to unlock them before you even get the chance to use them.  Think of this simple motto; “I jump therefore I am.”. Mario didn’t need  features like this because the goal was clear cut and simple. Maybe this levelling up system and having to unlock stuff is a thin veil to cover  the shallow game play and features or lack of. It’s old and stale now.</p>
<p style="text-align: center;"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/cnc1.jpg" alt="" title="cnc" width="440" height="251" class="alignnone size-full wp-image-1419" />
<p>The media is partly to blame for this and we can’t shy away from that  fact. I was reading Australian Game Informer #5 and it was an article by  a favorite writer of mine; Matt Bertz. He was writing a preview for  the upcoming Crysis 2 (Successor to the amazing Crysis) and mentioned  how the enemies will now “flank you” while others keep the pressure on  you. Wow big deal. It seems that if you can mention enemies flanking you  that is a pretty big improvement these days. So many terms are overused  in game development; “exciting” or my personal favourite  “exhilarating”. Game companies as well play a large part by repeating  recycled terms and telling us the same stuff every game they make.  Sequel to sequel, franchise to franchise, so are the days of our lives.  We get told that this game is going to feature innovative game play and  never seen before AI technology only to find it’s as simple as the  original title and has even more copy/paste features.</p>
<h2><strong><strong>I sense a great disturbance in the force…</strong></strong></h2>
<p>Of course with time comes development and eventually publishers and  developers alike click onto certain markets and realise when things have  stopped trending and are now drifting into the zone of “boring”. Games  like Little Big Planet, World of Goo and even titles we never saw coming  like Trials HD, bring the freshness back to otherwise what will over  time become a stale market. As gaming becomes more and more mainstream,  and more and more campaigns like the “Pick up and Play” trend mature  gaming will become more and more new, fresh and original.</p>
<p>New fun titles like Borderlands and the huge boom in the support of  titles in the form of post Downloadable Content is setting the trend for  developers to test the water with their title then please the fans with  content after the game has launched and if it’s really worth the time  and money.</p>
<p>I commend all the independent artists out there producing new content  and features for games, as it seems the bigger corporations don’t see  the freshness in video games anymore and only smell the fresh and crisp  scent of money. What thoughts do you have on this subject? Do you think  the gaming content is ruled by trend and as such has no room to grow, or  do you believe people are just running out of creativity?</p>
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		<title>New Call of Duty Black Ops Info</title>
		<link>http://www.xin-gaming.com/forums/blog.php/new-call-of-duty-black-ops-info/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/new-call-of-duty-black-ops-info/#comments</comments>
		<pubDate>Fri, 28 May 2010 18:27:42 +0000</pubDate>
		<dc:creator>Drjft.</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1407</guid>
		<description><![CDATA[A recent Treyarch community hands on event has resulted in some interesting write ups. Here’s a brief insight into one of them, which really tells you quite a bit about the game and what the player saw; The first level was saw was WMD. You’d recognize it from the gameplay trailer that aired not too [...]]]></description>
			<content:encoded><![CDATA[
<p>A recent Treyarch community hands on event has resulted in some  interesting write ups. Here’s a brief insight into one of them, which  really tells you quite a bit about the game and what the player saw;</p>
<blockquote>
<p>The first level was saw was WMD. You’d recognize it  from the gameplay  trailer that aired not too long ago. This level was  in the snow and you  are equipped with a camouflaged crossbow with a  scope. Talk about  badass. You see a couple different weapons in this  level: the crossbow  which also had bolts with exploding tips, an AUG  with multiple  attachments and camouflage, and an AK-47. We  got to see the SR-71 in  this level and found that you got to direct  troops from the air. There  is also a slo-mo breach in this level after  doing some rappelling. At  one point you see someone get a throwing knife  to the neck. I gotta  admit, I didn’t see that coming, but wow, was it  extremely well done.  At the end of the level you take a running leap off  a cliff into  nothingness. What is cool about this jump is you can  actual move your  guy as you’re in the air. I know I’m not even doing  this level justice.  You really have to see it. You have the option of  either moving  stealthily or rushing in balls to the wall. The guy who  was playing  through the level chose to go balls to the wall and thank  god for  demigod mode because I’m pretty sure there were times he would  not have  survived through the level. Not all of us can be the best  player, I  know I’m not. I could use my own demigod mode to get through  campaigns,  I just can’t do it without dying multiple times, and I play  it on  Normal!!</p></blockquote>
<blockquote>
<p style="text-align: center"><a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/blackops.jpg" rel="lightbox[1407]"><img class="size-medium wp-image-1408 aligncenter" src="http://www.xin-gaming.com/wp-content/uploads/2010/05/blackops-300x171.jpg" alt="" width="300" height="171" /></a></p>
<p style="text-align: left">The other level we saw was  Slaughterhouse. This is the Battle of Hue  City during the Tet Offensive.  We are in a chopper to begin with and  rappel down the rope air assault  style. In this level we see the  SPAS-12 with incendiary rounds called  Dragonsbreath. I gotta tell you,  I’m REALLY looking forward to using  that weapon. It is the epitome of  awesome. Generally, I avoid shotguns  in the Call of Duty games but this  one I’d really like to try out. Who  wouldn’t want to set people on  fire?? We also see the CAR-15 Commando as  well as the RPK. You see the  SOG take over command and order fire on  various points in which you  direct. I do recall seeing an M113 tank  named Bottom Feeder during this  battle. I like their style.</p></blockquote>
<p style="text-align: left">There was also some information mentioned about Multiplayer;</p>
<blockquote>
<p style="text-align: left">Dan Bunting and David Vonderhaar also took the stage to talk to us a bit   about multiplayer. One change that came about in the making of this   game was the fact that the team working on MP began working on it from   Day One. They told us that there were maps that were designed   specifically for MP and that no maps were taken from SP for MP. Host   migration will also return. One thing that really hit home for me is   they said “why change something that works?” What does that mean? Leave   with party is back! No more telling the party you are with, provided   you’re the party leader, to back out on you. No more losing people left   and right because they didn’t hear you were backing out and regrouping.   That right there made my day. Oh and I’ve got one last thing to say   about their MP talk—Barebones baby, barebones.</p></blockquote>
<p style="text-align: left">It’s possible that “Nazi Zombies” is returning in some form as Treyarch  mentioned there is a 4 Player Co-op gametype returning that is  completely seperate from the main campaign and is seperate from 2 player  co-op story mode.</p>
<p style="text-align: left"><a href="http://morganjeast.blogspot.com/">Source</a></p>
]]></content:encoded>
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		<title>Starcraft II Beta – Patch 13</title>
		<link>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-beta-%e2%80%93-patch-13/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/starcraft-ii-beta-%e2%80%93-patch-13/#comments</comments>
		<pubDate>Sat, 22 May 2010 07:39:01 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[SC2]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1402</guid>
		<description><![CDATA[StarCraft II Beta &#8212; Patch 13 (version 0.15.0.15449) General * Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community. * Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/sc22.jpg" alt="" title="sc2" width="540" height="422" class="alignnone size-full wp-image-1403" /><br /><br />

StarCraft II Beta &#8212; Patch 13 (version 0.15.0.15449)<br /><br />

General<br /><br />


    * Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.<br />
    * Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.<br />
    * 3v3 and 4v4 formats are now enabled.<br />
    * Numerous updates have been made to the Leagues &#038; Ladders system:<br /><br />

          o Removed Copper League and added Diamond League above Platinum League.<br />
          o Player ratings start at 0, rather than 1000.<br />
          o No longer displays loading screen odds in placement or practice league matches.<br />
          o Matchmaking system logic updated.<br /><br />

    * UDP is enabled to help improve game performance.<br />
    * Numerous performance and stability improvements.<br /><br />


Balance Changes<br /><br />


    * PROTOSS<br /><br />

          o Sentry<br /><br />

                + Force Fields can now be destroyed by Massive ground units walking over them.<br /><br />

          o Void Ray<br /><br />

                + Range decreased from 7 to 6.<br /><br />

          o Warp Gate<br /><br />

                + Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.<br /><br />

    * TERRAN<br /><br />

          o Marine<br /><br />

                + Stimpack research cost decreased from 150/150 to 100/100.<br />
                + Combat Shield research cost decreased from 150/150 to 100/100.<br /><br />

    * ZERG<br /><br />

          o Infestor<br /><br />

                + Infested Terran spell removed.<br />
                + Frenzy spell added:<br /><br />

                      # Costs 25 energy.<br />
                      # Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.<br /><br />

          o Overseer<br /><br />

                + Contaminate spell added:<br /><br />

                      # Costs 75 energy.<br />
                      # Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.<br /><br />

                + Infested Terran spell added:<br /><br />

                      # Costs 125 energy.<br />
                      # Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.<br /><br />

          o Ultralisk<br /><br />

                + Life decreased from 600 to 450.<br />
                + Damage changed from 25 to 15 (+25 Armored).<br />
                + Damage versus structures increased from 60 to 75.<br /><br />


Hotkey Changes (English Only):<br /><br />


    * Zerg Set Worker Rally Point changed from R to G.<br />
    * Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.<br /><br />


Battle.net Interface<br /><br />


    * Revamped summary pages for player Profiles and Leagues &#038; Ladders.<br />
    * Added a Help system with tech trees and other tips and tricks.<br />
    * Removed identifier from the character naming process and added the ability to refer friends for invitation into your party or lobby.<br />
    * Updated the Battle.net user interface to consistently use a nested menu system.<br />
    * Added in-game blocking and player muting.<br /><br />

<em>Source: <a href="http://forums.battle.net/thread.html?topicId=23094049316&#038;sid=5000">http://forums.battle.net/thread.html?topicId=23094049316&#038;sid=5000</a></em>

]]></content:encoded>
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		<title>Xin Gaming announces COD4 roster then wins EtherSnap</title>
		<link>http://www.xin-gaming.com/forums/blog.php/xin-gaming-announces-cod4-roster-then-wins-ethersnap/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/xin-gaming-announces-cod4-roster-then-wins-ethersnap/#comments</comments>
		<pubDate>Mon, 17 May 2010 06:38:04 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[Albums]]></category>
		<category><![CDATA[Cod4]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1361</guid>
		<description><![CDATA[After weeks of scouting Xin Gaming's administration has hand picked the finest fraggers for it's Oceanic Call of Duty 4 team.  We are excited to announce our lineup of highly talented players.

After 4 days the team still stands undefeated. To add the cherry on top they have also just won the EtherSnap’s COD4 Tournament in Melbourne proving that the possibilities are truly endless.]]></description>
			<content:encoded><![CDATA[<img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/61.jpg" alt="" title="6" width="540" height="303" class="alignnone size-full wp-image-1363" /><br /><br />

After weeks of scouting Xin Gaming&#8217;s administration has hand picked the finest fraggers for it&#8217;s Oceanic Call of Duty 4 team.  We are excited to announce our lineup of highly talented players:<br /><br />

<strong>- Roster -</strong><br /><br />

- Jacob <strong>&#8220;Kitfox&#8221;</strong> Punton (c)<br />
- Jamie <strong>&#8220;Entice&#8221;</strong> Kretschmer<br />
- Damien <strong>&#8220;The Omen&#8221;</strong> Meddings<br />
- Justin <strong>&#8220;Ultimate Sacrifice&#8221;</strong> Tate<br />
- Andrew <strong>&#8220;eDGe&#8221;</strong> McLaren<br />
- Simon <strong>&#8220;Riskkk&#8221;</strong> Nolan<br /><br />

After 4 days the team still stands undefeated.  To add the cherry on top they have also just won the <a href="http://ethersnap.com/">EtherSnap&#8217;s</a> COD4 Tournament in Melbourne proving that the possibilities are truly endless.<br /><br />

<center><a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/1.jpg" rel="lightbox[1361]"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/1thumb.jpg" alt="" title="Ultimate, Risk, Kitfox, Omen" width="158" height="96" class="alignnone size-full wp-image-1365" /></a><a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/2.jpg" rel="lightbox[1361]"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/2thumb.jpg" alt="" title="Edge, Ultimate, Risk and Kitfox being rewarded prizes" width="158" height="96" class="alignnone size-full wp-image-1366" /></a><a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/3.jpg" rel="lightbox[1361]"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/3thumb.jpg" alt="" title="Edge, Ultimate, Risk, Kitfox, Omen" width="158" height="96" class="alignnone size-full wp-image-1368" /></a><br />

<a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/4.jpg" rel="lightbox[1361]"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/4thumb.jpg" alt="" title="Risk" width="158" height="96" class="alignnone size-full wp-image-1370" /></a><a href="http://www.xin-gaming.com/wp-content/uploads/2010/05/5.jpg" rel="lightbox[1361]"><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/5thumb1.jpg" alt="" title="Ultimate, Kitfox, edge, Omen" width="158" height="96" class="alignnone size-full wp-image-1376" /></a></center><br /><br />

Kitfox writes on EtherSnap:<br /><br />

The BYOPC event was held at the Sandown Racecourse, well known for being the host of the V8 Supercars Championship. Omen and Ultimate were the first ones to arrive at the venue at 9:30am for a 10pm start. Kitfox and Edge were next to arrive within 10 seconds of each other at 10 to 10 and Riskkk had failed to tell us that his car was broken. So Omen had to drive back to the northern suburbs and pick him up. Luckily, The Counter Strike:Source competition was the first tournament to be held so that left Xin plenty of time to sort their setups out. So the CS:S came and went and it was time for CoD 4, which ended up as Xin vs Soldiers of Freedom in a best of 3 map Grand Final. SoF won the coin toss and chose Strike as their 1st map, Xin responded by choosing Defense and rolled out convincingly taking the first half 12-0. Half time came and SoF found a second wind, taking the next 3 rounds on defense. However Xin were too strong and took the next round for a 13-3 victory on the first map. Omen played a great game topping the scoreboard for Xin Gaming with 23 frags. <br /><br />

It was then time for Xin to choose a map and after Kit&#8217;s arm was twisted by Omen we chose Backlot. It proved to be a good choice, however SoF chose defense and pounded Xin with grenades at the start of each round. The first half ended with Xin on top at 8-4, and it was time to dish out some grenades of our own. Xin Gaming held strong and locked down the bombsites extremely well taking the map and the Championship 13-6. Kitfox enjoyed some new RAM while Omen scored a Kinzu mouse. Other prizes won included a PurePwnage Mousepad each as well as PurePwnage &#8220;LEET Speakers&#8221; and the complete Season1 and Soundtrack of PurePwnage.<br /><br />

Overall it was a good event for the first time it was held and Xin look forward to attending more EtherSnap events in the future.<br /><br />

If you would like to bump into the team be sure to head down to <a href="http://www.cydus.com.au/">Cydus</a> where they will be holding a lot of their practice nights.]]></content:encoded>
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		<title>#2 Heroes of Newerth 2v2 Tournament</title>
		<link>http://www.xin-gaming.com/forums/blog.php/2-heroes-of-newerth-2v2-tournament/</link>
		<comments>http://www.xin-gaming.com/forums/blog.php/2-heroes-of-newerth-2v2-tournament/#comments</comments>
		<pubDate>Sat, 15 May 2010 06:27:52 +0000</pubDate>
		<dc:creator>Aseenus</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.xin-gaming.com/forums/blog.php/?p=1343</guid>
		<description><![CDATA[Address: 292 Victoria Street, North Melbourne, VIC 3051
Phone: (03) 9326 3069

Cydus is located on the corner of Peel Street and Victoria Street in Melbourne CBD. It’s a 10 minute walk from Flagstaff or Melbourne Central station or a 2 minute tram ride.]]></description>
			<content:encoded><![CDATA[<img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/website-flyer1.jpg" alt="" title="website flyer" width="540" height="771" class="alignnone size-full wp-image-1385" /><br /><br />

This event is being held by <a href="http://www.xin-gaming.com/forums/blog.php/cydus/">Cydus</a>.  Cydus is located on the corner of Peel Street and Victoria Street in Melbourne CBD. It’s a 10 minute walk from Flagstaff or Melbourne Central station or a 2 minute tram ride.<br /><br />

<strong>Address: </strong>292 Victoria Street, North Melbourne, VIC 3051<br />
<strong>Phone:</strong> (03) 9326 3069<br /><br />

<center><img src="http://www.xin-gaming.com/wp-content/uploads/2010/05/cydusmap.jpg" alt="" title="cydusmap" width="300" height="300" class="alignnone size-full wp-image-1320" /></center><br /><br />

<strong>- Rules -</strong><br /><br />

<strong>1.</strong> Game mode: Banning Draft.<br /><br />

<strong>2.</strong> Map: Darkwood Vale.<br /><br />

<strong>3.</strong> Use of glitches is not allowed.<br /><br />

<strong>4.</strong> Blocking team creep spawns with abilities such as Behemoth&#8217;s fissure is not allowed. This does not include the opponents creeps when attempting to take a tower.<br /><br />

<strong>5.</strong> Entering the opponents base without a creep wave in either lane (backdooring) is not allowed.<br /><br />

<strong>6.</strong> Sharing of healing items/mana items is allowed.  No other form of pooling is allowed.<br /><br />

<strong>7.</strong> Use of runes is allowed.<br /><br />

<strong>8.</strong> Referees/Spectators out of Cydus are not allowed.  <br /><br />

<strong>9.</strong> Each team has a maximum of 2 pauses (5 minutes each time) unless both teams are in agreement to an extended pause.<br /><br />

<strong>10.</strong> Player swapping is not allowed, only the two players that have registered are eligible to compete.  If your team mate is unable to play you will forfeit the match.  <br /><br />

<strong>11.</strong> If there is a debate on who goes Hellbourne or Legion it will be settled with a /roll 1 100 and the highest roll gets to choose.<br /><br />

<strong>12.</strong> If a player disconnects they have until the reconnect timer to rejoin.  The disconnected hero is playable until he returns or is eliminated from the match.  If they are unable to reconnect before the timer runs out the team forfeits the match in order to avoid item pooling.<br /><br />

<strong>13.</strong> Remakes are allowed if both teams are in agreement to it.<br /><br />

<strong>14.</strong> Playing on alt accounts is also not allowed, only accounts that have been registered are eligible to participate in matches.<br /><br />

<strong>15.</strong>  All games are required to be official games.<br /><br />

<strong>16.</strong> All games are required to be 2v2 mode.<br /><br />

<strong>17.</strong> Any abuse towards Xin Gaming members, Cydus staff, players or spectators, mis-use of the Cydus equipment will result in immediate disqualification from the tournament and expulsion from the venue.<br /><br />

<strong>18.</strong> Xin Gaming reserves the right to change the rules of this event at any given time.<br /><br />

<strong>- Details -</strong><br /><br />

- Entry fee: $10 per player ($20 per team).<br />

- Entries close: Saturday, 17th of July 
11:30am.<br />

- Attendees must check in by: 11:30am
 on the day.<br />

- Elimination style: Single Elimination,
best of three.<br />

- Players are allowed to bring their own peripherals. <br />

- To participate: Fill out an entry form at the front desk at Cydus.<br /><br />

<strong>- Questions -</strong><br /><br />

If you have any questions at all please feel free to contact the events department of Xin Gaming at: <strong>events@xin-gaming.com</strong><br />]]></content:encoded>
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